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Caleb Kingston

Adobe XD Essential Training

Welcome to my brand new course, “Learn Adobe XD: UX Designing and Prototyping” where I teach you how to navigate around and use the tools of Adobe XD efficiently while also teaching you UX design best practices as we design and prototype an app together.



This course is normally $70 but to celebrate the launch, for a limited time, I am offering the course for only $10!



What is Adobe XD?


Adobe XD is a brand new tool for UI/UX designers that gives you the power to design and prototype an entire app, all from one program. This is what makes adobe XD so powerful amongst other competitors. With ease you can switch between design and linking prototypes to have an interactive design assembled within minutes of launching the app for the first time.


Course instructor


My name is Caleb, I’ve been a UX designer for over 7 years as I founded my company, brainspin. I’m also the founder of Salt Lake Designers. A local design community that I host to share design industry news, workshops and best practices.


Course pre-requisites


No prior UX/UI knowlege necessary. This course is built to teach you adobe XD as well as serve as an introduction into UX design. This means, this course services all skill levels.


Who should take this course?


Anyone brand new to UX design

Experienced designers wanting to learn Adobe XD


What you will learn?


How to efficiently use the tools in Adobe XD to create designs and prototypes with speed and ease.

Best practices on how to set up your project for rapid layout and graphic changes across the project.

How to share your designs and prototypes with commenting features for quick feedback.

How to design multiple artboards and prototype them during your design.


Adobe XD Curriculum


Getting started


Course Introduction

Using the exercise files


Section 2: Getting familiar with Adobe XD


The start screen

The interface

The menu

The tools panel

The properties panel

Using UI templates

The assets panel

Creating and using symbols

The layers panel

The prototype workspace

Using device preview

Sharing prototypes


Section 3: Creating your first project


Setting up your artboards and grids

Creating a wireframe

Designing a wireframe

Creating icons

Adding and formatting text

Using repeat grids

Working with color

Importing images

Designing a login screen

Creating a background blur

Prototyping your design

Testing your prototype


Section 4: Working with images and vectors


Importing assets

Masking images with a shape


Section 5: Creating reusable content


Using repeat grid to design a popup menu

Creating a custom color palette and color styles

Editing SVG imports


Section 6: Publishing your prototype and exporting assets for developer handoff


Using device preview to quickly discover and fix errors

Using desktop preview

Sharing and commenting on your prototype

Exporting assets for developer handoff


Section 7: Conclusion


Conclusion


The Author

 

Caleb Kingston

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